- R E S O U R C E S -  
 
 
- SCREENSHOTS OF "WILDERNESS CASTLE" -
by Zeko (SRS) & deleyt (RSi)

Here are some early development pictures of a new GR map Zeko and I are making. Our aim will be to make a map that is not as high on polygons as most
of the custom maps are, so it's playable on even low-end machines. The total map will be around 350x350 meters, where the castle is surrounded by woodlands and rolling hills. A river with a waterfall will be a included aswell.
The terrain will be made by Zeko and preview-pictures will be posted soon.
Some facts and features are mentoined on the right.
(Click on the thumbnail to see the full image)

 
FACTS & FEATURES
 
WILDERNESS-CASTLE™
PURE MODEL
TEXTURED MODEL
Top View
TOP VIEW
Top View
TOP VIEW
Main Gate
MAIN GATE
Main Gate Outside
MAIN GATE OUTSIDE
Guard Tower
GUARD TOWER
Main Gate Inside
MAIN GATE INSIDE
Warehouse
WAREHOUSE
Guard Tower
GUARD TOWER
Lower Angle Warehouse
LOW ANGLE WAREHOUSE
Warehouse
WAREHOUSE
Castle Tower
CASTLE TOWER
Castle Tower
CASTLE TOWER
Lower Angle Round Tower
LOW ANGLE ROUND TOWER
Courtyard House
COURTYARD HOUSE
Helix-shaped Staircase
HELIX-SHAPED STAIRCASE
Sideview Tunnels
SIDEVIEW TUNNELS
Some Rooms
SOME ROOMS
 
3DSM CASTLE BY DELEYT (RSi)

- Low polygon map
(target: 40000 polygons).
(use of castle now: 7210 polygons)

- AI friendly hallways, alleys and stairs
(easy manouvering).

- Shermanlevels.

- Helix-shaped staircase.

- All objects will be custom-made

- All textures will be custom-made.


- Animated objects and textures.

- Balanced strengths for both attacker & defender. Gameplay will be tested intensely before release.

- TEAMvsTEAM gametypes supported: SIEGE/HH/SAR/
LMS/DOMINATION.

- Underground tunnelsystem

- Passages that cross on different levels.

- Sneaky frag-spots.


- Mission(s) will be included (made by Zeko)

- Multiple objective-scenes will be included for scripting original COOP-missions.