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- Low polygon map
(target: 40000 polygons).
(use of castle now: 7210 polygons)
- AI friendly hallways, alleys and stairs
(easy manouvering).
- Shermanlevels.
- Helix-shaped staircase.
- All objects will be custom-made
- All textures will be custom-made.
-
Animated objects and textures.
- Balanced strengths for both attacker &
defender. Gameplay will be tested intensely before release.
- TEAMvsTEAM gametypes supported: SIEGE/HH/SAR/LMS/DOMINATION.
- Underground tunnelsystem
- Passages that cross on different levels.
- Sneaky frag-spots.
-
Mission(s) will be included (made by Zeko)
- Multiple objective-scenes will be included for scripting original
COOP-missions.
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